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MagBeat

MagBeat

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Devlog

  • MagBeat Alpha 0.5
    October 08, 2023 by Mag
    MagBeat Alpha 0.5 Release This release has a lot of things going on behind the scenes that might not be apparent and might actually introduce bugs but there are also some import quality of life improv... Continue reading
  • MagBeat Alpha 0.4 - Improved accuracy, moved to godot 4.2, added beatsaber format support
    October 03, 2023 by Mag
    MagBeast Alpha 0.4! BeatSaber Map Format The biggest new feature today is support for the beatsaber map format. Still super alpha, but works for the most part, the primary issue is that because of the... Continue reading
  • Alpha 0.3 Released - Note colours, resolution independance, bug fixes!
    September 27, 2023 by Mag
    With Alpha 0.3 comes the ability to maximize or otherwise increase the size of the window and get a a 6 track roll instead of a 3 chart roll that was designed for mobile (See the gif below). This is s... Continue reading
  • Alpha 0.2 Release - Minor quality of life update
    September 25, 2023 by Mag
    MagBeast Alpha 0.2 has been released :) Some minor bug fixes and quality of life improvements that I definitely didn't use an excuse not to make more music (Which was the whole point of this project i... Continue reading
  • MagBeat Alpha 0.1 is on itch :)
    September 23, 2023 by Mag#Alpha Release
    I've just chucked up the first version of my $1 jam game MAGBEAT . MagBeast is a rhythm game with a heavy focus on the player playing notes that are actually in the song, as opposed to broadly followi... Continue reading
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